GDES 75 Main Page


Get a copy of the syllabus Things to Help in the Design Process and Critical tasks of Interactive Design  
Go to Video Capture 2 (Updated Fall 02) Go to Message Board Go to PC Sound
Download Director Keyboard Shortcuts Get a copy of the blank Beta Test Sheet. Get Beta test paper handout
Go to Lingo notes 1
Terminology

Go to Lingo notes 2
Types of Scripts

Go to Lingo notes 3
Syntax

Projects and Homework

Fall 2005
Day Subject for the Day Homework
Day 1

Introductions

  1. Mark's Demos
  2. Look at work
  3. Look at Director Interface.
    1. Stage
    2. Score
    3. Sprites
Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review.
Day 2

Things to Help in the Design Process and Critical tasks of Interactive Design

Planning
Brainstorming

Make a flowchart in class

  • Flowchart
  • Inspiration
  • Thumbnails
  • Roughs
  • Comps

Things to help in the creative process
Look at Director Interface.

  1. Score
  2. Sprites
  3. Sprite overlay
  4. Guides
  5. Grid
  6. Tool Palette
  7. Prefs
  8. Cast Window

Animation Techniques. Rotation, skew, color, size, postion, blend. Keyframes. Tweening. Sprites. Real-Time Recording. Reverse sequence.

Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review.
Day 3

Look at Director Interface.

  1. Score
  2. Sprites
  3. Sprite overlay
  4. Guides
  5. Grid
  6. Tool Palette
  7. Prefs
  8. Cast Window

Finish Score, tool palette

Organizing the score

Animation Techniques.

  • Rotation, skew, color, size, position, blend
  • Real-Time Recording
  • Reverse sequence
  • Step Recording
  • Onion Skinning
  • Exchange cast members
  • Space to Time.
  • Cast to time.
  • Film loops

Begin Animation Exercise.

Day 4
9/21/05
Class cancelled for this week. See you next week. Continue Animation Exercise
Day 5

Design Principles

Director topics
Importing. Paint window. Vector Shapes window.

  • Sprite shortcuts
  • Guides
  • Grid
  • Tool Palette
  • Prefs
  • Importing(audio)

Look at Animations if done.

Continue Animation Exercise(extended)

Day 6

Look at Animations

Halos(cont)
Text in Director.
Navigation.

Animation Due

Start Project 2.
Do Thumbnails or Roughs for Project 2.

Day 7

Look at Animations.
Start Audio. Audio Principals.

Thumbnails or Roughs due for project 2.
Day 8

Finish Looking at animations.
Scrolling text.
Tempo.
Making MP3's/Shockwave Audio on PC.
PC Audio. Audio Lingo.
Play/Playdone. Transitions. External Casts.

Continue Project 2.
Day 9
10/26/05

Bring in your work so far on Project 2.

External Editors.
Exchanging Cast members.
Video basics. Video Capture.
Capture DV Video.
Video Lingo.

Bring in your work so far on Project 2.
Continue Project 2.

Day 10
11/2/05

Look at Project 2.
Make teams for final Project.
Look at Examples.
Improving Performance/Preloading.
Multiple movies. Movie in a window.(MIAW).
Lingo Notes

Project 2 Due.(extra credit)

Intro Project 3.

Day 11

Look at Project 2.

Integrating video

Project 2 Due.

Day 12 Meet with groups
Mask ink
Exporting as video
Flash Integration.
More Lingo notes/examples.
Message window/Trace
Continue working on Final Project
Day 13

Director 3d.

Finish Director Tips.

Continue working on Final Project
Day 14
11-30-05

Work in progress check for Final Project.

 

Work in Progress version of Project 3 due.
Day 15

Script types
Object inspector/global variables.
Review for Final Exam

 
Day 16
12-14-05

Look at Final Projects

Final Exam

Final Project Due

Final Exam

 


 

Fall 2004
Day Subject for the Day Homework
1

Introductions

  1. Mark's Demos
  2. Look at work
  3. Look at Director Interface.
    1. Stage
    2. Score
    3. Sprites
Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review.
2

Planning
Brainstorming

Make a flowchart in class

  • Flowchart
  • Inspiration
  • Thumbnails
  • Roughs
  • Comps

Things to help in the creative process
Look at Director Interface.

  1. Score
  2. Sprites
  3. Sprite overlay
  4. Guides
  5. Grid
  6. Tool Palette
  7. Prefs
  8. Cast Window
Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review.
3

Finish things to help in the creative process.
Look at Director Interface.

  1. Score
  2. Sprites
  3. Sprite overlay
  4. Guides
  5. Grid
  6. Tool Palette
  7. Prefs
  8. Cast Window

Finish Score, tool palette

Organizing the score

Animation Techniques. Keyframes. Tweening. Sprites. Real-Time Recording. Reverse sequence. .

Begin Animation Exercise.

4
9/22/04

Design Principles

Director topics

  • Sprite shortcuts
  • Guides
  • Grid
  • Tool Palette
  • Prefs
  • Importing(audio)
  • Animation Techniques.
    • Step Recording
    • Onion Skinning
    • Exchange cast members
    • Space to Time.
    • Cast to time.
    • Film loops

Continue Animation Exercise

5
9/29/04

Look at animations.
Importing.
Paint window. Vector Shapes window.
Embedding Fonts.

Animation Due

Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review.

 

Day 6
10/6/04
Importing. Alpha Channels. Halos(cont)
Text in Director. Navigation.

Turn in Final Version of Animations(optional)

Start Project 2.
Do Thumbnails or Roughs.

Day 7
10/13/04

Text in Director.
Start Audio. Audio Principals.

Thumbnails or Roughs due for project 2.
Day 8
10/20/04
Making MP3's/Shockwave Audio on PC.
PC Audio. Audio Lingo.
Play/Playdone. Transitions. External Casts.
Continue Project 2.
Day 9
10/27/04
Meetings about Project 2.
External Editors.
Exchanging Cast members.
Tempo.
Video basics. Video Capture.
Bring in your work so far on Project 2.
Continue Project 2.

Day 10
11/3/04

Questions.
More Video.
Capture DV Video.
Video Lingo.
Animated Button

Project 2 Due. (Extra Credit)
Day 11
11/10/04
Look at Project 2.
Make teams for final Project.
Look at Examples.
Lingo Notes

Project 2 Due.

Intro Project 3.

Day 12
11/17/04

Improving Performance/Preloading.
Flash Integration.
More Lingo notes/examples.
Multiple movies. Movie in a window.(MIAW).

Continue work on Project 3.
Day 13
11/24/04

Finish Looking at Project 2.
Director 3d.
Director Tips.

Continue work on Project 3.
Day 14
12/1/04

Finish Director Tips.
Work in progress check for Final Project.

Work in Progress version of Project 3 due.
Day 15
12/8/04

Look at Final Project
Finish Lingo.
Message window/Trace
Object inspector/global variables
Flash Integration.

Review for Final Exam.

Critique Project 3.

Final Project Due
Day 16
12/15/04
Final Exam Final Exam

 

Spring 2004
Day Subject for the Day Homework
1

Introductions

  1. Mark's Demos
  2. Look at work
  3. Look at Director Interface.
    1. Stage
    2. Score
    3. Sprites
Do Lessons 3,4,6,7,and 8 in Unit A in Macromedia Director MX Design Professional.
2

Planning
Brainstorming

  • Flowchart
  • Inspiration
  • Thumbnails
  • Roughs
  • Comps

Things to help in the creative process
Look at Director Interface.

  1. Score
  2. Sprites
  3. Sprite overlay
  4. Guides
  5. Grid
  6. Tool Palette
  7. Prefs
  8. Cast Window
Do Lessons 1-5 in Unit B in Macromedia Director MX Design Professional.
3

Look at Director Interface.

  1. Score
  2. Sprites
  3. Sprite overlay
  4. Cast Window

Finish Score, tool palette

Organizing the score

Animation Techniques. Keyframes. Tweening. Sprites. Real-Time Recording. Reverse sequence. Step Recording.

Do Lesson 6 in Unit B and Unit F in Macromedia Director MX Design Professional.

Begin Animation Exercise.

 

4

Design Principles

Director topics

  • Sprite shortcuts
  • Guides
  • Grid
  • Tool Palette
  • Prefs
  • Importing(audio)
  • Animation Techniques.
    • Onion Skinning
    • Exchange cast members
    • Space to Time.
    • Cast to time.
    • Film loops.

Continue Animation Exercise

Refer to Unit B Lesson 6 and Unit F Lessons 1-5 for help.

5

Look at animations.
Importing.
Paint window. Vector Shapes window.
Embedding Fonts. Alpha Channels.

Animation Due
Refer to Unit B Lesson 6 and Unit F Lessons 1-5 for help.

Do Unit C.

 

Day 6
March 10
  • Guides
  • Grid
  • Alignment palette
  • Tool Palette
  • Prefs
Paint Window. Vector Shapes. Text in Director. Navigation.

Turn in Final Version of Animations(optional)

Start Project 2.
Do Thumbnails or Roughs.

Day 7

Look at thumbs/Roughs
Guides
Grid
Paint Window.
Vector Shapes.
Text in Director.
Start Audio

Thumbnails or Roughs due for project 2.
Day 8
March 24
Audio Principals.
Making MP3's/Shockwave Audio.
PC Audio.
Audio Lingo.
Continue Project 2.
Day 9
April 7
Finish Audio. Shockwave Audio. Play/Playdone. Transitions. External Casts. Continue Project 2.

Day 10
April 14

Look at project 2.
Cue Points in audio. Tempo.
Video basics. Video Capture.
Project 2 Due with extra credit (or next week).
Day 11
April 21

Look at Project 2.
Make teams for final Project.
Look at Examples.

Project 2 Due.

Intro Project 3.

Day 12
April 28

Look at Project 2.
Make teams for final Project.
Look at Examples.
Demo DV Capture.

Video Lingo

 
Day 13
May 5

Multiple movies. Movie in a window.(MIAW).
Director Tips.
Improving Performance/Preloading.

 
Day 14
May 12

Finish Director Tips.
Finish Improving Performance/Preloading.
Work in progress check for Final Project.

Work in Progress version of Project 3 due.
Day 15
May 19

Lingo Notes.
Flash Integration.

Review for Final Exam.

Critique Project 3.

Project 3 due. New Date.
Day 16
May 26

Final Exam

 

 

Fall 2003
Day Subject for the Day Homework
1

Introductions

  1. Mark's Demos
  2. Look at work
  3. Look at Director Interface.
    1. Stage
    2. Score
    3. Sprites

 

Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review.
2

Things to help in the creative process.
Linear vs Non-linear
Target Audience
Flowcharts

    Look at Director Interface.
  1. Stage
  2. Score
  3. Sprites
  4. Sprite Overlay.
  5. Preferences.
Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review.
3

Finish Score, tool palette
Sprite shortcuts
Organizing the score
Design Principles

Animation Techniques. Keyfames. Tweening. Sprites. Real-Time Recording. Space to Time. Reverse sequence. Step Recording.

Begin Animation Exercise.
4

More Animation Techniques.
Cast to Time. Onion Skinning. Exchanging Cast members. Film Loops. Blend. Rotation. Size. Position. Skew. Foreground/Background colors.
Ink effects.
Importing.

Continue Animation Exercise
5 Look at animations.
Importing.
Paint window. Vector Shapes window.
Embedding Fonts. Alpha Channels.

Animation Due

Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review.

Day 6
10/7/03
Paint Window. Vector Shapes. Text in Director.

Start Project 2.
Do Thumbnails or Roughs.

Day 7
10/14/03
Look at Thumbs/Roughs. Finish Vector Shapes. Start Audio. Thumbnails or Roughs due for project 2.
Day 8
10/21/03
Navigation. Making MP3's/Shockwave Audio. PC Audio. Audio Lingo. Continue Project 2.
Day 9
10/28/03
Finish Audio. Cue Points in audio. Tempo. Play/Playdone. Transitions. Continue Project 2.
Day 10
11/4/03
Look at Project 2.
External Casts.
Video basics. Video Capture.
Project 2 Due(or next week).
Day 11
11/18/03

Look at project 2.
Make teams for final Project.
Look at Examples.

Project 2 Due.
Day 12
11/25/03

Talk about final project.
Video lingo.
Director Tips.
Improving Performance/Preloading.

 
Day 13
12/2/03
Work in progress check for Final Project.
Distribution/Stub movies etc.
Work in Progress version of Project 3 due.
Day 14
12/9/03

Movie in a window.(MIAW).
Lingo Notes.
Flash Integration.

Review for Final Exam.

 
Day 15
12/16/03

Critique Project 3.

Final Exam

Project 3 due.

 

Fall 2002
Day Subject for the Day Homework
1 Introductions Read/Do Ch 9 up to p259. Finish Chapter for a challenge.
2
  1. Mark's Demos
  2. Talk about reading from last week.
  3. Look at work
  4. Linear vs Non-linear
  5. Look at Director Interface. Stage.
Do Chapter 1 and read pp146-154 and 158-162.
3
  1. Things to help in the creative process.
  2. Preferences.
  3. Look at Director Interface. Score. Cast. Sprites.
  4. Sprite Overlay.
Go through chapter 2.
4

Talk about reading.

Do content list, flowchart.

Animation Techniques. Keyfames. Tweening. Sprites. Blend. Rotation. Size. Position.

Begin Animation Exercise.

5 Talk about pages 146-154 in Foundation Director 8.5

Importing

Animation Techniques.
Skew angle, Foreground and/or background color, Real-Time Recording. Reverse sequence. Step Recording.

Go through chapter 3.
6

Look at animations.

Space to Time. Cast to Time. Film Loops. Sprite Inks.

Animation exercise due.

Read/Do pp137-146 and Chapter 6.

7 Paint Window. Onion Skinning. Exchanging Cast members. Alpha Channels

Start Project 2.
Do Thumbnails or Roughs.

8 Look at Thumbnails/roughs. Start Audio. Thumbnails or Roughs due for project 2.
9 Ink Effects. Vector Shapes. PC Audio. Audio Lingo. Continue Project 2.
10 Finish Audio.Cue Points in audio. Tempo. Navigation. Text in Director. External Casts. Play/Playdone. Transitions. Rollovers.

Read/Do Chapter 4 for help with navigation.

Continue Project 2.

11 Video basics. Video Capture. Intro Project 3.
12 Nov. 5 Look at Proj 2.
Make teams for final Project. Look at Examples.
Practice Video capture. Video lingo.
Project 2 due.
13

Finish Looking at Proj 2.
Finish Video Lingo.
Director Tips.
Improving Performance/Preloading.

Work in Progress check next week for project 3.
14

Work in Progress check for Project 3.
Multiple movies.
Team Meetings.

Work in Progress check for Project 3.
15

Distribution/Stub movies etc. Movie in a window.(MIAW).

 
16 Dec. 3

Lingo Notes.
Beta Test Project 3

Beta test version of Project 3 due.
17

Cleaner Demo. Flash Integration. 3D in Director.

Critique Project 3.

Review for Final Exam.

Final version of Project 3 due.
18 / Final
Dec. 18
Final Exam Final Exam

 

Spring 2002
Day Subject for the Day Homework
1 Introductions Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review.
2
  1. Notes on interactive design.
  2. Look at Director Interface. Stage
  3. Look at work
  4. Linear vs Non-linear
  5. Sprite Overlay.
  6. Score Window
  1. Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review.
  2. Read Create and Recognize Effective Interface Designs and Ten Qualities of Successful Navigation in the Handout.
3
  1. Things to help in the creative process
  2. Look at Mark's Demos.
  3. Tool Palette.
  4. Cast Window.
  5. Organizing the score.
Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review.
4

Talk about Ten Qualities of Successful Navigation in the Handout.

Animation Techniques. Keyfames. Tweening. Sprites. Real-Time Recording. Space to Time. Cast to Time. Reverse sequence. Onion Skinning. Exchanging Cast members. Step Recording. Film Loops.

Begin Animation Exercise.

Bring in work in progress for next time.

5

More animation techniques. Blend. Rotation. Skew. Sprite Inks.

Look at work in progress.

Work in Progress due for Animation Exercise.
6 Look at animations. Paint Window. Vector Shapes. Importing. Alpha Channels.
  1. Animation exercise due.
  2. Do sections 11 and 12 of Director and Lingo Authorized. Save on Disc for later review. Bring in a music cd of a band or artist that you would like to use on your next project.
7 Start Audio. Start Project 2. Do Thumbnails or Roughs.
8 Audio. Audio Lingo. Thumbnails or Roughs due for project 2.
9 More Audio Lingo. Navigation. Text in Director.  
10 Finish Audio lingo. Importing. External Casts. Play/Playdone. Transitions. Rollovers.  
11
3-27
Tempo. Video basics. Video Capture. Intro Project 3. Extra Credit for doing Thumbnails or Roughs for project 3.
12 Look at Proj 2. Video. Video capture. Video lingo. Project 2 due
13 Video Lingo.
Improving Performance/Preloading
Compositing video.
 
14 Director Tips. Multiple movies. Movie in a window.(MIAW).  
15

3D in Director.
Lingo Notes.
Flash Integration.

 
16

Lingo Notes. Flash Integration

Beta Test Project 3

Beta test version of project 2 due.
17

Critique Project 3.

Review for Final Exam.

Final version of project 3 due.
18 / Final
May 22
Final Exam  

 

Fall 2001
Day Subject for the Day Homework
1 Introductions Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review.
2
  1. Notes on interactive design.
  2. Look at Director Interface.
  3. Look at work
  1. Do sections 3 and 6 (not 3 and 4) of Director and Lingo Authorized. Save on Disc for later review.
  2. Read Create and Recognize Effective Interface Designs and Ten Qualities of Successful Navigation in the Handout.
3
  1. Look at Mark's Demos.
  2. Talk about Ten Qualities of Successful Navigation in the Handout.
  3. Sprite Overlay.
  4. Tool Palette.
  5. Cast Window.
Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review.
4 Animation Techniques. Keyfames. Tweening. Sprites. Real-Time Recording. Space to Time. Cast to Time. Reverse sequence. Onion Skinning. Exchanging Cast members. Step Recording. Film Loops. Begin Animation Exercise. Bring in work in progress for next time.
5

More animation techniques. Blend. Rotation. Skew.

Look at work in progress.

Work in Progress due for Animation Exercise.
6 Look at animations. Organizing the score. Importing. Sprite Inks.

Animation Exercise Due.

Do sections 11 and 12 of Director and Lingo Authorized. Save on Disc for later review. Bring in a music cd of a band or artist that you would like to use on your next project.

7 Paint Window. Vector Shapes. Start Audio. Start Project 2. Do Thumbnails or Roughs.
8 Audio. Audio Lingo. Embedding fonts. Thumbnails or Roughs due for project 2.
9 More Audio Lingo. Navigation.  
10 Importing. Text. External Casts. Play/Playdone.  
11 Video. Video Capture. Look at Proj 2.

Project 2 Due.

Start Project 3.

12 Look at Proj 2. Video. Video capture.  
13 Video Lingo.  
14 Director Tips. Improving Performance. Multiple movies. Movie in a window.(MIAW). Lingo Notes.  
15 Dec. 4 Beta Test Project 3 Beta Test Version of project 3 due
16 Dec. 11 Critique Project 3 Final version of project 3 due
Final Dec. 18 Final Exam  


Spring 2001
Day Subject for the Day Homework
1 Introductions Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review.
2 Notes on interactive design. Look at Director Interface. Look at work. Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review.
3 Look at work. Finish first look at Director Interface. Linear/Nonlinear. Mark's demos. Score. Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review.
4 Distribute Mark Demos. Flowcharts.Animation techniques. Begin Animation Exercise. Bring in work in progress for next time(2 weeks, Feb. 23).
5 Look at work in progress. Talk about navigation article in director handout. Organizing the score. Importing. Work in Progress for Animation Exercise due.
6 Look at animations. Paint window. Vector Shapes.
  1. Animation exercise due.
  2. Do sections 11 and 12 of Director and Lingo Authorized. Save on Disc for later review. Bring in a music cd of a band or artist that you would like to use on your next project.
7 Audio. Start Project 2. Do Thumbnails/Roughs.
8 Importing graphics. Look at animations. Content lists. Audio Lingo. Thumbnails/Roughs Due for project 2.
9 Inspiration. More audio Lingo. Work on Project 2
10 External Casts. Play/Playdone. Seamless tiles. Work on Project 2
11 Video. Video Capture.
  1. Project 2 Due.
  2. Do sections 13 and 17 of Director and Lingo Authorized. Save on Disc for later review.
12 Look at Proj 2. Video Lingo. Start Project 3.
13 Director Tips. Improving Performance. Multiple movies. Movie in a window.(MIAW)
Work on Project 3.
14 Lingo notes. Shockwave. Work on Project 3.
15 Beta Test Beta test version of Project 3 Due
16 Look at project 3 Project 3 Due.
Final May 25 Final Exam