GDES 75 Main Page
| Get a copy of the syllabus | Things to Help in the Design Process and Critical tasks of Interactive Design | |
| Go to Video Capture 2 (Updated Fall 02) | Go to Message Board | Go to PC Sound |
| Download Director Keyboard Shortcuts | Get a copy of the blank Beta Test Sheet. | Get Beta test paper handout |
| Go
to Lingo notes 1 Terminology |
Go
to Lingo notes 2 |
Go
to Lingo notes 3 Syntax |
Projects and Homework
| Fall 2005 | ||
| Day | Subject for the Day | Homework |
| Day 1 | Introductions
|
Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review. |
| Day 2 | Things to Help in the Design Process and Critical tasks of Interactive Design Planning Make a flowchart in class
Things to help in the creative process
Animation Techniques. Rotation, skew, color, size, postion, blend. Keyframes. Tweening. Sprites. Real-Time Recording. Reverse sequence. |
Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review. |
| Day 3 | Look at Director Interface.
Finish Score, tool palette Animation Techniques.
|
|
| Day 4 9/21/05 |
Class cancelled for this week. See you next week. | Continue Animation Exercise |
| Day 5 | Design Principles Director topics
Look at Animations if done. |
Continue Animation Exercise(extended) |
| Day 6 |
Look at Animations Halos(cont) |
Start Project 2. |
| Day 7 | Look at Animations. |
Thumbnails or Roughs due for project 2. |
| Day 8 |
Finish Looking at animations. |
Continue Project 2. |
| Day 9 10/26/05 |
Bring in your work so far on Project 2. External Editors. |
Bring in your work so far on Project 2. Continue Project 2. |
Day 10 |
Look at Project 2. Make teams for final Project. Look at Examples. Improving Performance/Preloading. Multiple movies. Movie in a window.(MIAW). Lingo Notes |
Project 2 Due.(extra credit) Intro Project 3. |
| Day 11 | Look at Project 2. Integrating video |
Project 2 Due. |
| Day 12 | Meet with groups Mask ink Exporting as video Flash Integration. More Lingo notes/examples. Message window/Trace |
Continue working on Final Project |
| Day 13 | Director 3d. Finish Director Tips. |
Continue working on Final Project |
| Day 14 11-30-05 |
Work in progress check for Final Project.
|
Work in Progress version of Project 3 due. |
| Day 15 | Script types |
|
| Day 16 12-14-05 |
Look at Final Projects Final Exam |
Final Project Due Final Exam |
| Fall 2004 | ||
| Day | Subject for the Day | Homework |
| 1 | Introductions
|
Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review. |
| 2 | Planning Make a flowchart in class
Things to help in the creative process
|
Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review. |
| 3 | Finish things to help in the creative process.
Finish Score, tool palette Animation Techniques. Keyframes. Tweening. Sprites. Real-Time Recording. Reverse sequence. . |
|
| 4 9/22/04 |
Design Principles Director topics
|
Continue Animation Exercise |
| 5 9/29/04 |
Look at animations. |
Animation Due
|
| Day 6 10/6/04 |
Importing. Alpha Channels. Halos(cont) Text in Director. Navigation. |
Turn in Final Version of Animations(optional) Start Project 2. |
| Day 7 10/13/04 |
Text in Director. |
Thumbnails or Roughs due for project 2. |
| Day 8 10/20/04 |
Making MP3's/Shockwave Audio on PC. PC Audio. Audio Lingo. Play/Playdone. Transitions. External Casts. |
Continue Project 2. |
| Day 9 10/27/04 |
Meetings about Project 2. External Editors. Exchanging Cast members. Tempo. Video basics. Video Capture. |
Bring in your work so far on Project 2. Continue Project 2. |
Day 10 |
Questions. |
Project 2 Due. (Extra Credit) |
| Day 11 11/10/04 |
Look at Project 2. Make teams for final Project. Look at Examples. Lingo Notes |
Project 2 Due. Intro Project 3. |
| Day 12 11/17/04 |
Improving Performance/Preloading. |
Continue work on Project 3. |
| Day 13 11/24/04 |
Finish Looking at Project 2. |
Continue work on Project 3. |
| Day 14 12/1/04 |
Finish Director Tips. |
Work in Progress version of Project 3 due. |
| Day 15 12/8/04 |
Look at Final Project Review for Final Exam. Critique Project 3. |
Final Project Due |
| Day 16 12/15/04 |
Final Exam | Final Exam |
| Spring 2004 | ||
| Day | Subject for the Day | Homework |
| 1 | Introductions
|
Do Lessons 3,4,6,7,and 8 in Unit A in Macromedia Director MX Design Professional. |
| 2 | Planning
Things to help in the creative process
|
Do Lessons 1-5 in Unit B in Macromedia Director MX Design Professional. |
| 3 | Look at Director Interface.
Finish Score, tool palette Animation Techniques. Keyframes. Tweening. Sprites. Real-Time Recording. Reverse sequence. Step Recording. |
Do Lesson 6 in Unit B and Unit F in Macromedia Director MX Design Professional.
|
| 4 | Design Principles Director topics
|
Continue Animation Exercise Refer to Unit B Lesson 6 and Unit F Lessons 1-5 for help. |
| 5 | Look at animations. |
Animation Due Do Unit C.
|
| Day 6 |
|
Turn in Final Version of Animations(optional) Start Project
2. |
| Day 7 | Look at thumbs/Roughs |
Thumbnails or Roughs due for project 2. |
| Day 8 |
Audio Principals. Making MP3's/Shockwave Audio. PC Audio. Audio Lingo. |
Continue Project 2. |
| Day 9 April 7 |
Finish Audio. Shockwave Audio. Play/Playdone. Transitions. External Casts. | Continue Project 2. |
|
Day 10 |
Look at project 2. Cue Points in audio. Tempo. Video basics. Video Capture. |
Project 2 Due with extra credit (or next week). |
| Day 11 April 21 |
Look at Project 2. |
Project 2 Due. Intro Project 3. |
| Day 12 April 28 |
Look at Project 2. Video Lingo |
|
| Day 13 May 5 |
Multiple movies. Movie in a window.(MIAW). |
|
| Day 14 May 12 |
Finish Director Tips. |
Work in Progress version of Project 3 due. |
| Day 15 May 19 |
Lingo Notes. Review for Final Exam. Critique Project 3. |
Project 3 due. New Date. |
| Day 16 May 26 |
Final Exam |
|
| Fall 2003 | ||
| Day | Subject for the Day | Homework |
| 1 | Introductions
|
Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review. |
| 2 | Things to help in the creative process.
|
Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review. |
| 3 | Finish Score, tool palette Animation Techniques. Keyfames. Tweening. Sprites. Real-Time Recording. Space to Time. Reverse sequence. Step Recording. |
Begin Animation Exercise. |
| 4 | More Animation Techniques. |
Continue Animation Exercise |
| 5 | Look at animations. Importing. Paint window. Vector Shapes window. Embedding Fonts. Alpha Channels. |
Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review. |
| Day 6 10/7/03 |
Paint Window. Vector Shapes. Text in Director. |
Start Project
2. |
| Day 7 10/14/03 |
Look at Thumbs/Roughs. Finish Vector Shapes. Start Audio. | Thumbnails or Roughs due for project 2. |
| Day 8 10/21/03 |
Navigation. Making MP3's/Shockwave Audio. PC Audio. Audio Lingo. | Continue Project 2. |
| Day 9 10/28/03 |
Finish Audio. Cue Points in audio. Tempo. Play/Playdone. Transitions. | Continue Project 2. |
| Day 10 11/4/03 |
Look at Project 2. External Casts. Video basics. Video Capture. |
Project 2 Due(or next week). |
| Day 11 11/18/03 |
Look at project 2. |
Project 2 Due. |
| Day 12 11/25/03 |
Talk about final project. |
|
| Day 13 12/2/03 |
Work in progress check for Final Project. Distribution/Stub movies etc. |
Work in Progress version of Project 3 due. |
| Day 14 12/9/03 |
Movie in a window.(MIAW). Review for Final Exam. |
|
| Day 15 12/16/03 |
Critique Project 3. Final Exam |
Project 3 due. |
| Fall 2002 | ||
| Day | Subject for the Day | Homework |
| 1 | Introductions | Read/Do Ch 9 up to p259. Finish Chapter for a challenge. |
| 2 |
|
Do Chapter 1 and read pp146-154 and 158-162. |
| 3 |
|
Go through chapter 2. |
| 4 | Talk about reading. Do content list, flowchart. Animation Techniques. Keyfames. Tweening. Sprites. Blend. Rotation. Size. Position. |
|
| 5 | Talk about pages 146-154 in Foundation Director 8.5
Importing Animation Techniques. |
Go through chapter 3. |
| 6 |
Look at animations. Space to Time. Cast to Time. Film Loops. Sprite Inks. |
Animation exercise due. Read/Do pp137-146 and Chapter 6. |
| 7 | Paint Window. Onion Skinning. Exchanging Cast members. Alpha
Channels |
Start Project
2. |
| 8 | Look at Thumbnails/roughs. Start Audio. | Thumbnails or Roughs due for project 2. |
| 9 | Ink Effects. Vector Shapes. PC Audio. Audio Lingo. | Continue Project 2. |
| 10 | Finish Audio.Cue Points in audio. Tempo. Navigation. Text in Director. External Casts. Play/Playdone. Transitions. Rollovers. | Read/Do Chapter 4 for help with navigation. Continue Project 2. |
| 11 | Video basics. Video Capture. | Intro Project 3. |
| 12 Nov. 5 | Look at Proj 2. Make teams for final Project. Look at Examples. Practice Video capture. Video lingo. |
Project 2 due. |
| 13 | Finish Looking at Proj 2. |
Work in Progress check next week for project 3. |
| 14 | Work in Progress check for Project 3. |
Work in Progress check for Project 3. |
| 15 | Distribution/Stub movies etc. Movie in a window.(MIAW). |
|
| 16 Dec. 3 | Lingo Notes. |
Beta test version of Project 3 due. |
| 17 | Cleaner Demo. Flash Integration. 3D in Director. Critique Project 3. Review for Final Exam. |
Final version of Project 3 due. |
| 18 / Final Dec. 18 |
Final Exam | Final Exam |
| Spring 2002 | ||
| Day | Subject for the Day | Homework |
| 1 | Introductions | Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review. |
| 2 |
|
|
| 3 |
|
Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review. |
| 4 |
Talk about Ten Qualities of Successful Navigation in the Handout. Animation Techniques. Keyfames. Tweening. Sprites. Real-Time Recording. Space to Time. Cast to Time. Reverse sequence. Onion Skinning. Exchanging Cast members. Step Recording. Film Loops. |
Bring in work in progress for next time. |
| 5 |
More animation techniques. Blend. Rotation. Skew. Sprite Inks. Look at work in progress. |
Work in Progress due for Animation Exercise. |
| 6 | Look at animations. Paint Window. Vector Shapes. Importing. Alpha Channels. |
|
| 7 | Start Audio. | Start Project 2. Do Thumbnails or Roughs. |
| 8 | Audio. Audio Lingo. | Thumbnails or Roughs due for project 2. |
| 9 | More Audio Lingo. Navigation. Text in Director. | |
| 10 | Finish Audio lingo. Importing. External Casts. Play/Playdone. Transitions. Rollovers. | |
| 11 3-27 |
Tempo. Video basics. Video Capture. | Intro Project 3. Extra Credit for doing Thumbnails or Roughs for project 3. |
| 12 | Look at Proj 2. Video. Video capture. Video lingo. | Project 2 due |
| 13 | Video Lingo. Improving Performance/Preloading Compositing video. |
|
| 14 | Director Tips. Multiple movies. Movie in a window.(MIAW). | |
| 15 | 3D in Director. |
|
| 16 | Lingo Notes. Flash Integration Beta Test Project 3 |
Beta test version of project 2 due. |
| 17 | Critique Project 3. Review for Final Exam. |
Final version of project 3 due. |
| 18 / Final May 22 |
Final Exam | |
| Fall 2001 | ||
| Day | Subject for the Day | Homework |
| 1 | Introductions | Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review. |
| 2 |
|
|
| 3 |
|
Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review. |
| 4 | Animation Techniques. Keyfames. Tweening. Sprites. Real-Time Recording. Space to Time. Cast to Time. Reverse sequence. Onion Skinning. Exchanging Cast members. Step Recording. Film Loops. | Begin Animation Exercise. Bring in work in progress for next time. |
| 5 |
More animation techniques. Blend. Rotation. Skew. Look at work in progress. |
Work in Progress due for Animation Exercise. |
| 6 | Look at animations. Organizing the score. Importing. Sprite Inks. |
Animation Exercise Due. Do sections 11 and 12 of Director and Lingo Authorized. Save on Disc for later review. Bring in a music cd of a band or artist that you would like to use on your next project. |
| 7 | Paint Window. Vector Shapes. Start Audio. | Start Project 2. Do Thumbnails or Roughs. |
| 8 | Audio. Audio Lingo. Embedding fonts. | Thumbnails or Roughs due for project 2. |
| 9 | More Audio Lingo. Navigation. | |
| 10 | Importing. Text. External Casts. Play/Playdone. | |
| 11 | Video. Video Capture. Look at Proj 2. |
Project 2 Due. Start Project 3. |
| 12 | Look at Proj 2. Video. Video capture. | |
| 13 | Video Lingo. | |
| 14 | Director Tips. Improving Performance. Multiple movies. Movie in a window.(MIAW). Lingo Notes. | |
| 15 Dec. 4 | Beta Test Project 3 | Beta Test Version of project 3 due |
| 16 Dec. 11 | Critique Project 3 | Final version of project 3 due |
| Final Dec. 18 | Final Exam | |
| Spring 2001 | ||
| Day | Subject for the Day | Homework |
| 1 | Introductions | Do sections 1 and 2 of Director and Lingo Authorized. Save on Disc for later review. |
| 2 | Notes on interactive design. Look at Director Interface. Look at work. | Do sections 3 and 6 of Director and Lingo Authorized. Save on Disc for later review. |
| 3 | Look at work. Finish first look at Director Interface. Linear/Nonlinear. Mark's demos. Score. | Do sections 7 and 8 of Director and Lingo Authorized. Save on Disc for later review. |
| 4 | Distribute Mark Demos. Flowcharts.Animation techniques. | Begin Animation Exercise. Bring in work in progress for next time(2 weeks, Feb. 23). |
| 5 | Look at work in progress. Talk about navigation article in director handout. Organizing the score. Importing. | Work in Progress for Animation Exercise due. |
| 6 | Look at animations. Paint window. Vector Shapes. |
|
| 7 | Audio. | Start Project 2. Do Thumbnails/Roughs. |
| 8 | Importing graphics. Look at animations. Content lists. Audio Lingo. | Thumbnails/Roughs Due for project 2. |
| 9 | Inspiration. More audio Lingo. | Work on Project 2 |
| 10 | External Casts. Play/Playdone. Seamless tiles. | Work on Project 2 |
| 11 | Video. Video Capture. |
|
| 12 | Look at Proj 2. Video Lingo. | Start Project 3. |
| 13 | Director Tips. Improving Performance. Multiple movies.
Movie in a window.(MIAW) |
Work on Project 3. |
| 14 | Lingo notes. Shockwave. | Work on Project 3. |
| 15 | Beta Test | Beta test version of Project 3 Due |
| 16 | Look at project 3 | Project 3 Due. |
| Final May 25 | Final Exam | |