GDES 75 PROJECT
2 Band Project
Roughs due by:
PROJECT DUE DATE:
Concepts or roughs
purpose of this exercise is to test your ability to create a well designed
and functional interactive product in a very limited amount of time.
Keep the scope of your project manageable. The main goals are to
achieve a fully working piece while maintaining a high quality and appropriate
design for your chosen band.
- Create 10
Thumbnail concepts or 2 roughs showing the design, content,
and composition of your screens.
are a used to explore possible designs for pages/screens by sketching
multiple small versions of the design. If you do thumbnails, do
more than 1 per screen. Roughs are a more complete version of what
a completed screen will look like. It is larger that a thumbnail
with more detail. If you do 2 roughs instead of 10 thumbnails, do
1 for the main screen, and 1 for any other screen in your project.
There are examples of both thumbnails and roughs in the binder in
the classroom next to the teachers station.
- Apply Director
features you have been learning through lectures and tutorials
- Combine the use
of Director, image editing, and audio software
Specs (15 points):
- Min. 3 vertical levels
- Minimum 1 Animation (linear, probably as an intro)
- Help screen
Help screens must be accessible from any screen within the program (excluding
- Quit screen
Quit screens must be accessible from any screen within the program (excluding
- Audio required throughout the piece!
The Desired extra
- Minimum 1 screen
- Minimum 1 PUPPETSOUND
- Volume and Mute controls on at least 1 screen
- No images acquired
from the internet.
Images should be original or scanned if possible, not from the internet.
- Be sure that you
will be able to get the images for all your concepts in your thumbnails
- Make sure to choose
proper graphics, text and colors for the intended audience
- You are welcome to do more than the minimum required time permitting.
"Time Permitting" is the key word! Keep in mind your time limits and
avoid spending too much time on content and not enough on programming.
- Use "placeholder" type graphics in your director piece to get a WORKING
version of the project. Once that has been accomplished, THEN go wild
on the graphics.
Design & Finesse:
- Type should be
legible, use appropriate fonts for the design
- Good screen composition
- Make the design
seem seamless, with a nice flow from screen to screen.
- Good colour harmony
- Good functionality.
Does it work? Can the user do what they want?
- Usability. Efficient
accomlishment of tasks.
- Logical, easily
- Communicate the
- Final Presentation
to the class